Not necessarily. With today’s AI tools, anyone can build a prototype. Here’s the typical path:
1. Co-design with AI – Brainstorm your game’s core loop, features, and scope.
2. Create a spec – Ask the AI for a concise MVP plan (screens, assets, gameplay flow, blockchain touchpoints).
3. Generate a build – Use AI dev tools (like Cursor or Lovable) to scaffold a playable prototype.
4. Refine & polish – Improve gameplay, UI, balance, and add one Web3 interaction (e.g., reading an MB NFT to unlock content).
5. Publish – Deliver a GitHub repo, a playable build (web/desktop/mobile), and a short gameplay video.
👉 Your role is to make creative and product decisions. You may tweak or edit lightly, but you don’t need to hand-code everything.
No. You don’t need deep blockchain knowledge. We’ll give you:
- Step-by-step guides and a starter kit for Polygon and Ardor
- Simple examples of on-chain touchpoints (e.g., reading an NFT or writing an event)
- Mentor support for wallet setup, test assets, and basic transactions
👉 Your prototype can stay mostly Web2 — just add one small blockchain interaction to bring it into the Mythical Beings universe.
Yes. You (and your team) fully own your game and its IP.
By submitting, you only grant the DAO a limited right to:
- Showcase your MVP (on our site, streams, and events)
- Optionally list it in the Mythical Game Store
Beyond that, you’re free to:
- Sell your game on itch.io, Steam, or app stores
- Launch your own NFTs
- Work with publishers
👉 Just make sure you have the rights to any third-party assets you use.